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Général » Limites dans un tableau ! besoin de tous vos neurones :P
Le 01/04/2021 à 20h30

Modérateur

Groupe: Modérateur

Inscrit le: 30/03/2011
Messages: 400
Reprise du message précédent

Super ! en fait c'était le "place" qui "fixé" les carré et empêchait le clignotement :).

Voici une version un peut plus esthétique pour le code ^^

Code VB :
 
[endLEVEL]
if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return
#main.map, "size 2"
for y=int(0+valIniY) to int(valIniY+15)
    for x= int(0+valIniX) to int(valIniX+23)
        select case p(x,y)
        case 0
            #main.map, "color WHITE ; backcolor WHITE"
            #main.map, "place ";valX;" ";valY
            #main.map, "boxfilled ";valX+25;" ";valY+25
            #main.map, "color black; backcolor red ; place 550 350"
            #main.map, "boxfilled 575 375"
            valX = valX + 50
        case 1
            #main.map, "color BLACK ; backcolor darkgray"
            #main.map, "place ";valX;" ";valY
            #main.map, "boxfilled ";valX+25;" ";valY+25
            valX = valX + 50
        end select
    next
    valX = 0 : valY = valY + 50
next
valX = 0 : valY = 0
return
 
____________________
Yo !

MSN Web    
Le 02/04/2021 à 01h28

Administrateur

Groupe: Administrateur

Inscrit le: 04/03/2012
Messages: 2406
Mais pourquoi tu déplace le fond à chaque action ?
Le fond ne doit se déplacer que lorsque le sujet tente de sortir de la fenêtre
Et c'est beaucoup plus efficace (et surtout plus agréable) de changer tout le fond (nouveau circuit) en remettant le sujet à gauche si il est sorti par la droite, ou en haut si il est sorti par le bas
____________________
Roro

   
Le 03/04/2021 à 17h29

Modérateur

Groupe: Modérateur

Inscrit le: 30/03/2011
Messages: 400
c'est le sujet principal du sujet ^^ le but est de faire un "open world" donc le fond doit se déplacer avec le personnage pour qu'il n'y ai pas de limite de fenêtre. C'est un style de vue différent et beaucoup plus difficile a gérer^^. C'est donc plus amusant a coder XD !

Voici une maj du code. Optimisation, suppression de variable et efficacité du code augmenté :) !

Code ASM :
 
nomainwin
WindowWidth = 1107 : WindowHeight = 730
UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2)
x= 90 : y= 60 : dim p(x,y) : valIniX = 0 : valIniY = 0 : perso1x = 11 : perso1y = 7
graphicbox #main.map, 0, 0, WindowWidth, WindowHeight
open "Open World RPG" for window_nf as #main
#main, "trapclose [quit]"
#main.map, "setfocus; down; fill white; when characterInput [case]"
goto [level]
 
    [case]
    #main.map, "when characterInput [w]"
    timer 90, [case2]
    [w]
    wait
 
    [case2]
    timer 0
    #main.map, "when characterInput [case]"
    select case
        case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE]
        case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS]
        case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE]
        case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT]
        case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE]
        case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE]
        case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT]
        case Inkey$ = "s" or Inkey$ = "S" : goto [BAS]
    end select
    wait
 
    [HAUT]
    if int(0+valIniY) > 0 then valIniY = valIniY-1 : perso1y = perso1y -1 : activationTEMP = 0
    gosub [endLEVEL]
    if activationTEMP = 1 then valIniY = valIniY+1 : perso1y = perso1y +1
    wait
    [BAS]
    if int(0+valIniY) < 45 then valIniY = valIniY+1 : perso1y = perso1y +1 : activationTEMP = 0
    gosub [endLEVEL]
    if activationTEMP = 1 then valIniY = valIniY-1 : perso1y = perso1y -1
    wait
    [GAUCHE]
    if int(0+valIniX) > 0 then valIniX = valIniX -1 : perso1x = perso1x -1 : activationTEMP = 0
    gosub [endLEVEL]
    if activationTEMP = 1 then valIniX = valIniX +1 : perso1x = perso1x +1
    wait
    [DROITE]
    if int(0+valIniX) < 67 then valIniX = valIniX +1 : perso1x = perso1x +1 : activationTEMP = 0
    gosub [endLEVEL]
    if activationTEMP = 1 then valIniX = valIniX -1 : perso1x = perso1x -1
    wait
 
[level]
redim p(x,y)
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restore [level]
for b=0 to y-1
    for a=0 to x-1
        read valeur : p(a,b)= valeur
    next a
next b
gosub [endLEVEL]
wait
 
[endLEVEL]
if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return
for y=int(0+valIniY) to int(valIniY+13)
    for x= int(0+valIniX) to int(valIniX+21)
        select case p(x,y)
        case 0
            #main.map, "color lightgray; backcolor lightgray; place ";valX;" ";valY;"; boxfilled ";valX+50;" ";valY+50
            #main.map, "color black; backcolor green ; place 550 350; boxfilled 600 400"
        case 1
            #main.map, "color black ; backcolor darkgray; place ";valX;" ";valY;"; boxfilled ";valX+50;" ";valY+50
        end select
        valX = valX + 50
    next
    valX = 0 : valY = valY + 50
next
valX = 0 : valY = 0
return
 
[quit]
close #main
end
 
____________________
Yo !

MSN Web    
Le 03/04/2021 à 18h56

Administrateur

Groupe: Administrateur

Inscrit le: 04/03/2012
Messages: 2406
Donc en fait, dans ton "open world" un personnage piétine sur place et c'est le décor qui bouge.
C'est quand même un peu bizarre.
Et quand on arrive au bord de la fenêtre, le fond n'apparait que case par case
C'est bizarre.
On peut très bien faire un "open world" en changeant tout le fond comme dit dans mon dernier msg
Mais il faut avoir ou générer une grande image (ou plusieurs si elles sont bien raccordées).
Ou à la limite faire par demi fond en recalant le personnage; pour garder l'intégrité de l'image
____________________
Roro

   
Le 07/04/2021 à 10h04

Modérateur

Groupe: Modérateur

Inscrit le: 09/02/2015
Messages: 738
En ma qualité d'utilisateur, le personnage central ne me gêne pas, c'est une autre manière de faire et un autre rendu, et on aime ou on aime pas, c'est juste un style. Le personnage fixe permet de voir venir le décor, plutôt que d'être violemment projeté dans la nouvelle page.

Chez moi ça tourne bien, mais sur des machines lentes, l'animation deviendrait gênante. Je me souviens d'instructions PEEK et POKE qui permettaient sur un vieux basic d'insérer des routines en langage machine dans le programme. Je ne me souviens pas avoir vu l'équivalent sur notre Just/LibertyBasic.. Peut-être l'utilisation de DLL les remplacerait ?
____________________
Just BASIC v2.0 :
  • utilisation courante avec GNU/Linux Mageia7+ Wine (Pas trouvé d'incohérences ou de bug de compilation à ce jour)
  • utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc

   
Le 07/04/2021 à 22h21

Modérateur

Groupe: Modérateur

Inscrit le: 30/03/2011
Messages: 400
je suis pas encore au niveau des DLL je ne comprend même pas ce que c'est ^^.
D'ailleurs si l'un de vous veut se lancer dans un exemple avec des dll ca manque sur le forum :)
____________________
Yo !

MSN Web    
Le 08/04/2021 à 00h10

Administrateur

Groupe: Administrateur

Inscrit le: 04/03/2012
Messages: 2406
atomose:
je suis pas encore au niveau des DLL je ne comprend même pas ce que c'est ^^.
D'ailleurs si l'un de vous veut se lancer dans un exemple avec des dll ca manque sur le forum :)


Il y a de bons tutos sur le site américain, faut juste aller voir.
____________________
Roro

   
Général » Limites dans un tableau ! besoin de tous vos neurones :P  

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