Forum Liberty Basic France
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salut tous le monde !
Je vous explique rapidement le sujet. Il s'agit d'un tableau de grande taille, on débute en haut a gauche. Le but étant d'être bloqué par les bloc gris et de pouvoir se balader sur le "blanc". On peut se balader mais on est pas bloqué par les blocs gris .... pourtant les limites sont mises jai j'ai l'impression que les collisions ne sont pas "réelle". Quelqu'un peut tester et voir s'il trouve la solution ?
mercii !
voici le code LB
!
Code VB :
Je vous explique rapidement le sujet. Il s'agit d'un tableau de grande taille, on débute en haut a gauche. Le but étant d'être bloqué par les bloc gris et de pouvoir se balader sur le "blanc". On peut se balader mais on est pas bloqué par les blocs gris .... pourtant les limites sont mises jai j'ai l'impression que les collisions ne sont pas "réelle". Quelqu'un peut tester et voir s'il trouve la solution ?

voici le code LB

Code VB :
nomainwin WindowWidth = 1200 : WindowHeight = 800 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 4 : valIniY2 = 9 : valIniX = 10 : valIniX2 = 13 graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] [case] tivationTEMP = 0 perso1x = int(WindowWidth/2) : perso1y = int(WindowHeight/2) select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait [HAUT] if int(0+valIniY) > 0 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 gosub [limit] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 GOTO [endLEVEL] [BAS] if int(0+valIniY2) > 0 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 gosub [limit] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 GOTO [endLEVEL] [GAUCHE] if int(0+valIniX) > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 gosub [limit] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 GOTO [endLEVEL] [DROITE] if int(89+valIniX2) > 89 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 gosub [limit] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 GOTO [endLEVEL] [limit] if p(int(perso1x/tailleDuneCase),int(perso1y/tailleDuneCase)) = 0 then activationTEMP = 0 : return if p(int(perso1x/tailleDuneCase),int(perso1y/tailleDuneCase)) = 1 then activationTEMP = 1 : return return [level] redim p(x,y) data 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a next b goto [endLEVEL] [endLEVEL] activationTEMP = 0 for y=int(0+valIniY) to int(59-valIniY2) for x= int(0+valIniX) to int(89-valIniX2) if p(x,y) = 0 then #main.map, "color WHITE; backcolor WHITE" if p(x,y) = 1 then #main.map, "color brown; backcolor LIGHTGRAY" #main.map, "size 1;set ";valX;" ";valY #main.map, "boxfilled ";(x+1)*tailleDuneCase;" ";(y+1)*tailleDuneCase valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 perso1x = int(WindowWidth/2): perso1y = int(WindowHeight/2) #main.map, "color red;set ";perso1x;" ";perso1y #main.map, "boxfilled ";perso1x+50;" ";perso1y+50 wait [quit] timer 0 close #main end
Alors tout d'abord, ta question étant une question, tu aurais dû la poster dans "débutants" (que d'ailleurs je vais renommer: "Questions et questionnements"
Au lieu de remplir ton tableau avec des datas (énorme possibilité d'erreurs) , tu aurais meilleur compte à faire une fenêtre dédiée (un éditeur de carte), de pointer les cases sensibles à la souris et de récupérer le tableau ainsi construit
Pour exploiter l'exemple, mets le code dans un dossier, et dans ce dossier: Un dossier: "bmp" et dans le dossier: ""bmp" un dossier: "map" dans lequel tu mets une image 900 x 600
Au clic sur: "Enregistrer la carte" ça te génère un fichier texte qui contient les coordonnées et les valeurs des cases; que tu n'a plus qu'à importer dans le (un) jeu.
Le gros avantage, c'est que les cases peuvent prendre d'autres valeurs que 0 et 1, ce qui permet d'y associer une infinité d'actions différentes.
Et c'est quand même plus fun et moins pénible que de se taper des lignes et des lignes de datas
Exemple:
Code VB :
Au lieu de remplir ton tableau avec des datas (énorme possibilité d'erreurs) , tu aurais meilleur compte à faire une fenêtre dédiée (un éditeur de carte), de pointer les cases sensibles à la souris et de récupérer le tableau ainsi construit
Pour exploiter l'exemple, mets le code dans un dossier, et dans ce dossier: Un dossier: "bmp" et dans le dossier: ""bmp" un dossier: "map" dans lequel tu mets une image 900 x 600
Au clic sur: "Enregistrer la carte" ça te génère un fichier texte qui contient les coordonnées et les valeurs des cases; que tu n'a plus qu'à importer dans le (un) jeu.
Le gros avantage, c'est que les cases peuvent prendre d'autres valeurs que 0 et 1, ce qui permet d'y associer une infinité d'actions différentes.
Et c'est quand même plus fun et moins pénible que de se taper des lignes et des lignes de datas
Exemple:
Code VB :
'EDITEUR nomainwin [retour] dim info$(10,10) FILEDIALOG "Open", DefaultDir$+"\bmp\map\*.bmp", Filename$ '--ci-dessous: grosse magouille xj= instr(Filename$, "map")+3 '----pour extraction du nom sec charge$ = right$(Filename$,len(Filename$)-xj) '---arrachage de ce qu'il y a devant map$ = left$(charge$,len(charge$)-4) '---arrachage de ce qu'il y a derrière WindowWidth = 880 WindowHeight = 577 '538+5 UpperLeftX=int((DisplayWidth-WindowWidth)/1.5) UpperLeftY=int((DisplayHeight-WindowHeight)/2) Global ncx, ncy, lc, SpriteCourant, caseValue Global optab GRAPHICBOX #3b.map, 0, 0, 870, 540 '538 if op3b=1 then [pass3b] open map$+"......Zones Réactives " for window as #3b if map$="" then [Quit] op3b=1 [pass3b] #3b "trapclose [Quit]" #3b.map, "down" #3b.map, "setfocus" #3b.map, "When rightButtonUp Cotecase"' côtes en cases #3b.map, "When middleButtonDown Cotepix" 'côtes en pixels #3b.map "when leftButtonDown [SimpleClick]" #3b.map, "when leftButtonMove [SimpleClick]" 'pour tracer et enregistrer les limites. #3b.map, "when characterInput Touches" 'pour déplacer le personnage avec les flêches. la même flêche l'arrête. #3b.map, "font Comic_Sans_MS 8" #3b.map, "home; posxy CenterX CenterY" '--------------------------------------- Init Var ----------------------- lc = 15 'dimension d'une case en pixels Gwidth = CenterX * 2 Gheight = CenterY * 2 dpx(1) = 0 :dpx(2) = 1 :dpx(3) = 0 :dpx(4) = -1 dpy(1) = -1 :dpy(2) = 0 :dpy(3) = 1 :dpy(4) = 0 ' incrément de direction , pour la variables tableau ncx = int(Gwidth/lc)+1 'nbre de case en x ncy = int(Gheight/lc)+1 'nbre de case en y dim cas$(ncx,ncy) 'tableau chaine de toute la map caseValue$ = "z" ' valeur de la limite par défaut = mur. gosub [charge] loadbmp "MAP", "bmp\map\"+map$+".bmp" ' LA CARTE à éditer. gosub [grid] gosub [montreLimites] goto [tabbord] wait '---- [montreLimites] #3b.map, "backcolor blue; color yellow" for y = 1 to ncy for x = 1 to ncx'----if cas$(x,y)<>"x"-->si différent de "x" on affiche if cas$(x,y)<>"x" then #3b.map, "place ";(x*lc)-lc/2-2;" ";y*lc-3;" ;|";cas$(x,y) next '----"x" Partie libre (ça ne marchait pas avec: "", ni avec: " ") next #3b.map,"flush;discard" return [SimpleClick] #tab.va, "!contents? value$" caseValue$=value$ mx = int(MouseX / lc)+1 my = int(MouseY / lc)+1 if mx>0 and mx<ncx and my>0 and my<ncy then cas$(mx,my) = caseValue$ #3b.map, "backcolor blue; color blue" #3b.map, "place ";(mx-1)*lc+2;" ";(my-1)*lc+2 #3b.map, "boxfilled ";mx*lc-1;" ";my*lc-1 #3b.map, "color yellow" #3b.map, "place ";(mx*lc)-lc/2-2;" ";my*lc-3;" ;|";cas$(mx,my) end if #3b.map,"flush;discard" wait [grid] #3b.map, "drawbmp MAP 0 0" '----Déplacé d'en haut #3b.map, "color darkgray" for x = 1 to ncx #3b.map, "place ";x*lc;" 0" #3b.map, "goto ";x*lc;" ";ncy*lc 'traits verticaux de la grille next for y = 1 to ncy #3b.map, "place 0 ";y*lc #3b.map, "goto ";ncx*lc;" ";y*lc 'traits horizontaux de la grille next #3b.map,"flush;discard" return wait [charge] redim cas$(ncx,ncy) 'on vide l'ancien tableau file$=map$+".txt" if fileExist(DefaultDir$+"\bmp\map\", file$) then open "bmp\map\"; file$ for input as #grid for y=1 to ncy for x=1 to ncx if eof(#grid) <> 0 then sortgrid=1: exit for 'test de fin de fichier LINE INPUT #grid, cas$(x,y) next if sortgrid=1 then exit for '2 for/next--> 2 exits par flag: "sortgrid" next close #grid else notice " "+chr$(13)+"Pas de fichier : "+ map$+".txt'...!"+chr$(13)+"Il faut donc traçer les limites de cette carte..." for y=1 to ncy '---on rempli la map de "x" (partie libre) for x=1 to ncx '---ce qui permet d'effacer (en remplaçant par: "x") cas$(x,y)="x" next if sortgrid=1 then exit for next end if return [save] filesave$= map$+".txt" confirm "Enregistrer les limites de cette carte ?"; answer$ if answer$ = "yes" then open "bmp\map\"; filesave$ for output as #grid for y = 1 to ncy for x = 1 to ncx #grid, cas$(x,y) next next close #grid notice "Enregistrement"+chr$(13)+"limites de la carte enregistrées dans le fichier"+chr$(13)+map$+".txt" else wait end if goto [Quit] wait [tabbord] '----------------------- Tableau de Bord ------------------------- if optab=1 then [passtab] WindowWidth = 200 WindowHeight = 130 UpperLeftX=20 UpperLeftY=100 BUTTON #tab.cart, "Carte", [carte], UL, 5, 10, 50, 20 BUTTON #tab.grio, "Grid On", [gridon], UL, 60, 10, 60, 20 BUTTON #tab.limo, "Limit On", [limiton], UL, 125, 10, 60, 20 BUTTON #tab.casva, "Case Value", [caseval], UL, 10, 40, 70, 20 textbox #tab.va, 90, 40, 30, 20 ' BUTTON #tab.ref, "Refresh", [refresh], UL, 130, 40, 60, 20 BUTTON #tab.des, "Destroy", [destroy], UL, 10, 70, 50, 20 BUTTON #tab.sav, "Save Limites Carte", [save], UL, 80, 70, 110, 20 open "Tableau de bord" for window_nf as #tab [passtab] optab=1 print #tab, "trapclose [Quittab]" #tab.va, caseValue$ wait '------------ [limiton] '----------------- Et.... Ses boutons --------- gosub [montreLimites] wait [carte] #3b.map, "drawbmp MAP 0 0" wait [gridon] gosub [grid] wait [destroy] kill$=map$+".txt" confirm "Vous allez Détruire le fichier de données";reponse$ if reponse$="no" then wait if reponse$="yes" then if fileExist(DefaultDir$+"\bmp\map\", kill$) then kill DefaultDir$+"\bmp\map\"+kill$ #3b.map, "fill black" goto [retour] else notice "Le fichier: "+kill$+" n'existe pas encore." end if end if wait function fileExist(path$,filename$) ' gestion des fichiers (note: infos(10,10) en tête de code) files path$,filename$, info$() fileExist = val(info$(0, 0)) end function Function text(x,y,msg$) '------fonction d'affichage de textes #3b.map,"color yellow;backcolor black" #3b.map,"Place ";x;" ";y;";|";msg$ End Function Sub Cotecase handle$, xClick, yClick '----prise de cotes en cases #3b.map, "color yellow;backcolor black" xcase=int(xClick/lc)+1 'coord en N° de case ycase=int(yClick/lc)+1 Print text(xClick,yClick,"xc = "+Str$(xcase)) Print text(xClick,yClick+15,"yc = "+Str$(ycase)) End Sub Sub Cotepix handle$, xClick, yClick '-----prise de cotes en pixels #3b.map, "color yellow;backcolor black" xcase=int(xClick/lc)+1 'coord en N° de case ycase=int(yClick/lc)+1 Print text(xClick,yClick,"xp = "+Str$(xClick)) Print text(xClick,yClick+15,"yp = "+Str$(yClick)) End Sub wait [Quittab] close #tab: optab=0 wait [Quit] if optab=1 then close #tab:optab=0 if map$<>"" then unloadbmp "MAP" close #3b END
____________________
Roro
Roro
Non roland ca je connais XD. Les data dans le code c'était un exemple on peut les mettre dans un fichier txt aussi. (c'est un éditeur pour mon premier jeu Eternal Quest
)
Je demandais a faire cette version mais en "open world" ce qui veut dire que la map se génère automatiquement de chaque coté quand on marche. On a donc pas de "limite de fin de carte" ce qui évite de passer d'une carte a l'autre. En gros tu te balade et la carte n'a pas de fin mais la difficulté c'est de généré les limites en même temps (donc déplacer les data du tableau).
Après quelques heures de travail je viens d'y parvenir
! voila le résultat :
Code VB :

Je demandais a faire cette version mais en "open world" ce qui veut dire que la map se génère automatiquement de chaque coté quand on marche. On a donc pas de "limite de fin de carte" ce qui évite de passer d'une carte a l'autre. En gros tu te balade et la carte n'a pas de fin mais la difficulté c'est de généré les limites en même temps (donc déplacer les data du tableau).
Après quelques heures de travail je viens d'y parvenir

Code VB :
nomainwin WindowWidth = 1200 : WindowHeight = 800 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 4 : valIniY2 = 9 : valIniX = 10 : valIniX2 = 13 perso1x = 22 : perso1y = 12 graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [case] select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait [HAUT] if int(0+valIniY) > 0 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if int(0+valIniY2) > 0 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if int(0+valIniX) > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if int(89+valIniX2) > 89 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim p(x,y) data 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a next b gosub [endLEVEL] wait [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to int(59-valIniY2) for x= int(0+valIniX) to int(89-valIniX2) if p(x,y) = 0 then #main.map, "color WHITE; backcolor WHITE" if p(x,y) = 1 then #main.map, "color brown; backcolor LIGHTGRAY" if p(x,y) = 5 then #main.map, "color brown; backcolor YELLOW" #main.map, "size 1;set ";valX;" ";valY #main.map, "boxfilled ";(x+1)*tailleDuneCase;" ";(y+1)*tailleDuneCase valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 #main.map, "color red;set ";int(WindowWidth/2);" ";int(WindowHeight/2) #main.map, "boxfilled ";int(WindowWidth/2)+50;" ";int(WindowHeight/2)+50 #main.map, "flush" return [quit] timer 0 close #main end
ça fait un peu mal aux yeux, mais si ça marche, c'est le principal.

____________________
Roro
Roro
Oui ca marche plutot bien apres je pense que la dimension du tabeau joue beaucoup sur les performance. Je vais essayer d'optimiser encore un peut plus 
Petit correctif avec des explications en commentaire pour aider
Code VB :

Petit correctif avec des explications en commentaire pour aider

Code VB :
nomainwin WindowWidth = 1200 : WindowHeight = 800 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 4 : valIniY2 = 9 : valIniX = 10 : valIniX2 = 13 perso1x = 21 : perso1y = 11 graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [case] select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait ' les limitations sont a modifier en fonction de la taille du tableau .... [HAUT] if valIniY2 < 13 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if valIniY2 > -40 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if valIniX > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if valIniX < 79 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim p(x,y) data 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a next b gosub [endLEVEL] wait ' valIniY et valIniX représente les coordonées de départ du tableau (coin haut gauche) ' carrés affichés 24*16 en 50px [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to 59 for x= int(0+valIniX) to 89 if p(x,y) = 0 then #main.map, "color WHITE; backcolor WHITE" if p(x,y) = 1 then #main.map, "color brown; backcolor LIGHTGRAY" if p(x,y) = 5 then #main.map, "color brown; backcolor YELLOW" #main.map, "size 1;set ";valX;" ";valY #main.map, "boxfilled ";(x+1)*tailleDuneCase;" ";(y+1)*tailleDuneCase valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 '#main.map, "color black; place 20 20 ;\"; valIniX #main.map, "color red;set ";int(WindowWidth/2)-50;" ";int(WindowHeight/2)-50 #main.map, "boxfilled ";int(WindowWidth/2);" ";int(WindowHeight/2) #main.map, "flush" return [quit] timer 0 close #main end
La seule façon de faire défiler un fond sans que ça arrache les yeux, c'est d'avoir une grande image et de la boucler sur elle-même.
On peut utiliser plusieurs images si on les raccorde judicieusement.
Toi, tu reconstruit l'image à chaque action; ce qui est une très mauvaise méthode, qui a pour principal avantage d'arracher les yeux
On peut utiliser plusieurs images si on les raccorde judicieusement.
Toi, tu reconstruit l'image à chaque action; ce qui est une très mauvaise méthode, qui a pour principal avantage d'arracher les yeux
____________________
Roro
Roro
non la je ne reconstruit pas l'image pas a pas je te montre juste le tableau qui bouge (je suis obligé de le rendre visible pour que l'on voit les limites) sinon c'est sur que c'est avec une grande image fixe qu'il faut le faire (bien moins gourmand).
Voici une autre optimisation qui ne prend en compte que les cases affichés a l'écran (avant ca recalculé l'intégralité du tableau).
Code VB :
Voici une autre optimisation qui ne prend en compte que les cases affichés a l'écran (avant ca recalculé l'intégralité du tableau).
Code VB :
nomainwin WindowWidth = 1200 : WindowHeight = 800 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 4 : valIniY2 = 9 : valIniX = 10 : valIniX2 = 13 perso1x = 21 : perso1y = 11 graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [case] select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait ' les limitations sont a modifier en fonction de la taille du tableau .... [HAUT] if valIniY2 < 13 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if valIniY2 > -40 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if valIniX > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if valIniX < 79 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim p(x,y) data 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a next b gosub [endLEVEL] wait ' valIniY et valIniX représente les coordonées de départ du tableau (coin haut gauche) ' carrés affichés 24*16 en 50px [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to int(valIniY+16) '59 for x= int(0+valIniX) to valIniX+24) '89 if p(x,y) = 0 then #main.map, "color WHITE; backcolor WHITE" if p(x,y) = 1 then #main.map, "color brown; backcolor LIGHTGRAY" if p(x,y) = 5 then #main.map, "color brown; backcolor YELLOW" #main.map, "size 1;set ";valX;" ";valY #main.map, "boxfilled ";(x+1)*tailleDuneCase;" ";(y+1)*tailleDuneCase valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 '#main.map, "color black; place 20 20 ;\"; valIniX #main.map, "color red;set ";int(WindowWidth/2)-50;" ";int(WindowHeight/2)-50 #main.map, "boxfilled ";int(WindowWidth/2);" ";int(WindowHeight/2) #main.map, "flush" return [quit] timer 0 close #main end
ça marche mais ça pique encore les yeux; les blocs doivent se déplacer et non s'éteindre et se rallumer.
Courage tu va y arriver.
Courage tu va y arriver.
____________________
Roro
Roro
Hello atomose
En première analyse avec mon Wine et à titre de retour d'expérience, je ne m'explique pas ce papillonnement fugace à chaque déplacement, c'est comme si ton programme affichait un autre décor pendant la transition d'un pas sur l'autre, ce serait peut-être à creuser.
En première analyse avec mon Wine et à titre de retour d'expérience, je ne m'explique pas ce papillonnement fugace à chaque déplacement, c'est comme si ton programme affichait un autre décor pendant la transition d'un pas sur l'autre, ce serait peut-être à creuser.
____________________
Just BASIC v2.0 :
utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc
Just BASIC v2.0 :
En seconde première analyse, le code est bien concis et tout comme toi je ne serais pas surpris que tu sois simplement en limite de performance, il y a quand même 90*60=5400 cases de tableau à considérer à chaque mouvement et on programme en basic.
Pour l'affichage, si on s'en tient à 1200*800 pixels avec des cases de 50 pixels de coté, on peut en placer 24 en largeur et 16 en hauteur, et on n'a "que" 384 carrés à afficher mais c'est peut-être déjà suffisant pour qu'on puisse voir des artefacts de construction de l'image : j'obtiens entre 100 et 120 millisecondes pour le réaffichage de la grille à chaque mouvement.
L'idéal serait de pouvoir générer l'image en dehors de l'écran, puis de l'afficher en une seule fois, mais je ne crois pas que ce soit possible. A mon avis il faut chercher une autre solution qu'un affichage case à case.
Edité par Christophe Le 29/03/2021 à 11h11
Pour l'affichage, si on s'en tient à 1200*800 pixels avec des cases de 50 pixels de coté, on peut en placer 24 en largeur et 16 en hauteur, et on n'a "que" 384 carrés à afficher mais c'est peut-être déjà suffisant pour qu'on puisse voir des artefacts de construction de l'image : j'obtiens entre 100 et 120 millisecondes pour le réaffichage de la grille à chaque mouvement.
L'idéal serait de pouvoir générer l'image en dehors de l'écran, puis de l'afficher en une seule fois, mais je ne crois pas que ce soit possible. A mon avis il faut chercher une autre solution qu'un affichage case à case.
Edité par Christophe Le 29/03/2021 à 11h11
____________________
Just BASIC v2.0 :
utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc
Just BASIC v2.0 :
Citation:
Bah, l'image totale est reconstruite à chaque action
Alors qu'il suffirait de déplacer les blocs, mais voilà, ce ne sont pas des blocs, ce sont des datas
Il y aurait meilleur compte à créer un seul bloc, à le mettre en mémoire, et le dupliquer/effacer/déplacer
je ne m'explique pas ce papillonnement fugace à chaque déplacement
Bah, l'image totale est reconstruite à chaque action
Alors qu'il suffirait de déplacer les blocs, mais voilà, ce ne sont pas des blocs, ce sont des datas
Il y aurait meilleur compte à créer un seul bloc, à le mettre en mémoire, et le dupliquer/effacer/déplacer
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Roro
Roro
Salut salut !
nouvelle optimisation du code avec moins de "scintillement" puisque maintenant il n'y a que le point rouge qui clignote ... je sais pas pk XD
j'ai fait un cadre avec des limites pour ne pas faire de conflit avec des valeurs négative sur le tableau. Comme je le répète ce programme est juste la pour montrer le déplacement des limites normalement invisible d'un tableau case par case .... après il y a l'image dessus donc on ne voit pas de clignotement avec l'image
. Et pour affiner les limites il suffit de diminuer la taille des cases. Vous pouvez essayer sans l'affichage même en multipliant le nombre de case du tableau tout reste très fluide c'est l'affichage des limites de ce tableau qui font des ralentissement ici.
Code VB :
Edité par atomose Le 29/03/2021 à 21h02
nouvelle optimisation du code avec moins de "scintillement" puisque maintenant il n'y a que le point rouge qui clignote ... je sais pas pk XD
j'ai fait un cadre avec des limites pour ne pas faire de conflit avec des valeurs négative sur le tableau. Comme je le répète ce programme est juste la pour montrer le déplacement des limites normalement invisible d'un tableau case par case .... après il y a l'image dessus donc on ne voit pas de clignotement avec l'image

Code VB :
nomainwin WindowWidth = 1158 : WindowHeight = 780 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 1 : valIniY2 = 8 : valIniX = 5 : valIniX2 = 13 perso1x = 16 : perso1y = 8 ' pour modifier l'emplacement du perso il faut modifier valIniX et perso1x qui sont liés graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [w] wait [case] #main.map, "when characterInput [w]" timer 100, [case2] wait [case2] timer 0 #main.map, "when characterInput [case]" select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait ' les limitations sont a modifier en fonction de la taille du tableau .... [HAUT] if int(0+valIniY) > 0 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if int(0+valIniY) < 45 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if int(0+valIniX) > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if int(0+valIniX) < 67 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim 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a next b gosub [endLEVEL] wait ' valIniY et valIniX représente les coordonées de départ du tableau (coin haut gauche) ' carrés affichés 23*15 en 50px [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to int(valIniY+15) '59 for x= int(0+valIniX) to valIniX+23) '89 if p(x,y) = 0 then #main.map, "color WHITE" if p(x,y) = 1 then #main.map, "color BLACK" if p(x,y) = 3 then #main.map, "color yellow" #main.map, "size 1;set ";valX;" ";valY : #main.map, "boxfilled ";valX+50;" ";valY+50 valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 #main.map, "color red;size 50;set ";int(WindowWidth/2)-4;" ";int(WindowHeight/2)-15 return [quit] timer 0 close #main end
Edité par atomose Le 29/03/2021 à 21h02
(réponse à Roland, tomose, t'es arrivé en même temps)
Il faut voir comment elle est construite, cette image. Dans un affichage bien conçu il n'y a pas de raison que ça papillonne, quelque soit le nombre de polygones dessinés. Ce qui met ces papillonnements en évidence, c'est la répétition des touches du curseur qui refait les dessins au même rythme, alors qu'en temps normal, on affiche un graphisme qui reste souvent statique, on passe à autre chose en ne remarquant pas qu'il y a eu artefacts. C'est une hypothèse.
Si tu appelles bloc ce que j'appelle carré à afficher, on parle de la même chose. Mais tes blocs, tu les trouves bien dans un tableau, je ne vois pas comment on peut faire mieux, un bitmap est-il plus rapide à afficher que le dessin d'un carré ?
Edité par Christophe Le 29/03/2021 à 21h03
Il faut voir comment elle est construite, cette image. Dans un affichage bien conçu il n'y a pas de raison que ça papillonne, quelque soit le nombre de polygones dessinés. Ce qui met ces papillonnements en évidence, c'est la répétition des touches du curseur qui refait les dessins au même rythme, alors qu'en temps normal, on affiche un graphisme qui reste souvent statique, on passe à autre chose en ne remarquant pas qu'il y a eu artefacts. C'est une hypothèse.
Si tu appelles bloc ce que j'appelle carré à afficher, on parle de la même chose. Mais tes blocs, tu les trouves bien dans un tableau, je ne vois pas comment on peut faire mieux, un bitmap est-il plus rapide à afficher que le dessin d'un carré ?
Edité par Christophe Le 29/03/2021 à 21h03
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Just BASIC v2.0 :
utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc
Just BASIC v2.0 :
Ah, y'a du nouveau, atomose a posté en même temps que moi. Je répondais à Roland. Mais, bonsoir atomose.
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Just BASIC v2.0 :
utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc
Just BASIC v2.0 :
Voila, plus de scintillement 
je pense savoir d'ou cela vient. En fait ca calcul le tableau, fait le tableau et ensuite ajoute le point dessus. Donc il y a une couche sous le point. D'ou le clignotement. Il faudrait ne rien afficher aux coordonnées du point pour éviter cela.
Code VB :

je pense savoir d'ou cela vient. En fait ca calcul le tableau, fait le tableau et ensuite ajoute le point dessus. Donc il y a une couche sous le point. D'ou le clignotement. Il faudrait ne rien afficher aux coordonnées du point pour éviter cela.
Code VB :
nomainwin WindowWidth = 1158 : WindowHeight = 780 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 1 : valIniY2 = 8 : valIniX = 5 : valIniX2 = 13 perso1x = 16 : perso1y = 8 ' pour modifier l'emplacement du perso il faut modifier valIniX et perso1x qui sont liés graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [w] wait [case] #main.map, "when characterInput [w]" timer 100, [case2] wait [case2] timer 0 #main.map, "when characterInput [case]" select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait ' les limitations sont a modifier en fonction de la taille du tableau .... [HAUT] if int(0+valIniY) > 0 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if int(0+valIniY) < 45 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if int(0+valIniX) > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if int(0+valIniX) < 67 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim 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a next b gosub [endLEVEL] wait ' valIniY et valIniX représente les coordonées de départ du tableau (coin haut gauche) ' carrés affichés 23*15 en 50px [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to int(valIniY+15) '59 for x= int(0+valIniX) to valIniX+23) '89 if p(x,y) = 0 then #main.map, "color WHITE" if p(x,y) = 1 then #main.map, "color BLACK" if p(x,y) = 3 then #main.map, "color yellow" #main.map, "size 20;set ";valX;" ";valY ': #main.map, "boxfilled ";valX+50;" ";valY+50 valX = valX + 50 next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 #main.map, "color red;size 50;set ";int(WindowWidth/2)-4;" ";int(WindowHeight/2)-15 return [quit] timer 0 close #main end
Ah...! Voilà qui s'améliore
Pour mettre un carré en mémoire:
Code VB :
Mais évidemment ça clignote, puisque ça se déplace
Pour mettre un carré en mémoire:
Code VB :
'..... #w.g, "down;fill darkpink;color white;backcolor white" #w.g, "place 100 100": #w.g, "boxfilled 130 130" #w.g, "getbmp block 100 100 130 130" '---Et pour effacer: #w.g, "color darkpink;backcolor darkpink" #w.g, "place 200 100": #w.g, "boxfilled 230 130" #w.g, "getbmp eff 200 100 230 130" '---Ce qui donne: '.......x=....y=... while a=0 scan #w.g, "drawbmp block ";" ";x;" ";y gosub [pause] #w.g, "drawbmp eff";" ";x;" ";y x=x+5 wend wait [pause] '.......
Mais évidemment ça clignote, puisque ça se déplace
____________________
Roro
Roro
Voila voila problème réglé plus de clignotement
!
Code VB :

Code VB :
[endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return for y=int(0+valIniY) to int(valIniY+15) for x= int(0+valIniX) to int(valIniX+23) select case p(x,y) case 0 #main.map, "color WHITE" #main.map, "set ";valX;" ";valY #main.map, "color red;set 550 350" valX = valX + 50 case 1 #main.map, "color BLACK" #main.map, "set ";valX;" ";valY valX = valX + 50 end select next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 return
C'est bien mieux.
Je me suis amusé à en faire un début de labyrinthe, pour voir l'affichage des carrés noirs et des carrés blancs, et comparer avec ta première version. Autant dans la première version, l'affichage scintillait et affichait, très fugacement, un peu n'importe quoi (des carrés qui devenaient des rectangles avec des dimensions variables mais multiples de la dimension initiale), autant ici on voit "seulement", et c'est ce qu'il faut, les carrés s'afficher les uns après les autres à l'emplacement où ils devraient être.
Comme j'ai aussi modifié les datas pour le labyrinthe, je remet le programme en entier :
Code VB :
Je me suis amusé à en faire un début de labyrinthe, pour voir l'affichage des carrés noirs et des carrés blancs, et comparer avec ta première version. Autant dans la première version, l'affichage scintillait et affichait, très fugacement, un peu n'importe quoi (des carrés qui devenaient des rectangles avec des dimensions variables mais multiples de la dimension initiale), autant ici on voit "seulement", et c'est ce qu'il faut, les carrés s'afficher les uns après les autres à l'emplacement où ils devraient être.
Comme j'ai aussi modifié les datas pour le labyrinthe, je remet le programme en entier :
Code VB :
nomainwin WindowWidth = 1158 : WindowHeight = 780 : UpperLeftX=int((DisplayWidth-WindowWidth)/2) : UpperLeftY=int((DisplayHeight-WindowHeight)/2) tailleDuneCase =50 : x= 90 : y= 60 : dim p(x,y) : valIniY = 1 : valIniY2 = 8 : valIniX = 5 : valIniX2 = 13 perso1x = 16 : perso1y = 8 ' pour modifier l'emplacement du perso il faut modifier valIniX et perso1x qui sont liés graphicbox #main.map, 0, 0, WindowWidth, WindowHeight open "open world" for window_nf as #main #main, "trapclose [quit]" #main.map, "setfocus;down;fill white;when characterInput [case]" goto [level] wait [w] wait [case] #main.map, "when characterInput [w]" timer 100, [case2] wait [case2] timer 0 #main.map, "when characterInput [case]" select case case asc(right$(Inkey$,1))= _VK_LEFT : goto [GAUCHE] case asc(right$(Inkey$,1))= _VK_DOWN : goto [BAS] case asc(right$(Inkey$,1))= _VK_RIGHT : goto [DROITE] case asc(right$(Inkey$,1))= _VK_UP : goto [HAUT] case Inkey$ = "q" or Inkey$ = "Q" : goto [GAUCHE] case Inkey$ = "d" or Inkey$ = "D" : goto [DROITE] case Inkey$ = "z" or Inkey$ = "Z" : goto [HAUT] case Inkey$ = "s" or Inkey$ = "S" : goto [BAS] end select wait ' les limitations sont a modifier en fonction de la taille du tableau .... [HAUT] if int(0+valIniY) > 0 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 wait [BAS] if int(0+valIniY) < 45 then valIniY = valIniY+1 : valIniY2 = valIniY2 -1 : perso1y = perso1y +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniY = valIniY-1 : valIniY2 = valIniY2 +1 : perso1y = perso1y -1 wait [GAUCHE] if int(0+valIniX) > 0 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 wait [DROITE] if int(0+valIniX) < 67 then valIniX = valIniX +1 : valIniX2 = valIniX2 - 1 : perso1x = perso1x +1 : activationTEMP = 0 : gosub [endLEVEL] if activationTEMP = 1 then valIniX = valIniX -1 : valIniX2 = valIniX2 + 1 : perso1x = perso1x -1 wait [level] redim 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a next b gosub [endLEVEL] wait ' valIniY et valIniX représente les coordonées de départ du tableau (coin haut gauche) ' carrés affichés 23*15 en 50px [endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return #main.map, "size 3" for y=int(0+valIniY) to int(valIniY+15) for x= int(0+valIniX) to int(valIniX+23) select case p(x,y) case 0 '#main.map, "color blue"'WHITE" '#main.map, "set ";valX;" ";valY '#main.map, "color red;set 550 350" #main.map, "color WHITE ; backcolor WHITE"'WHITE" #main.map, "place ";valX;" ";valY #main.map, "boxfilled ";valX+50;" ";valY+50 valX = valX + 50 #main.map, "size 10" #main.map, "color red;set 575 375"'550 350" #main.map, "size 1" case 1 '#main.map, "color yellow"'BLACK" '#main.map, "set ";valX;" ";valY #main.map, "color BLACK ; backcolor BLACK"'WHITE" #main.map, "place ";valX;" ";valY #main.map, "boxfilled ";valX+50;" ";valY+50 valX = valX + 50 end select next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 return [quit] timer 0 close #main end
____________________
Just BASIC v2.0 :
utilisation occasionnelle ou vérification/débugage difficile avec Windows XP sur un petit eeepc
Just BASIC v2.0 :
Super ! en fait c'était le "place" qui "fixé" les carré et empêchait le clignotement
.
Voici une version un peut plus esthétique pour le code
Code VB :

Voici une version un peut plus esthétique pour le code

Code VB :
[endLEVEL] if p(perso1x,perso1y) = 1 then activationTEMP = 1 : return #main.map, "size 2" for y=int(0+valIniY) to int(valIniY+15) for x= int(0+valIniX) to int(valIniX+23) select case p(x,y) case 0 #main.map, "color WHITE ; backcolor WHITE" #main.map, "place ";valX;" ";valY #main.map, "boxfilled ";valX+25;" ";valY+25 #main.map, "color black; backcolor red ; place 550 350" #main.map, "boxfilled 575 375" valX = valX + 50 case 1 #main.map, "color BLACK ; backcolor darkgray" #main.map, "place ";valX;" ";valY #main.map, "boxfilled ";valX+25;" ";valY+25 valX = valX + 50 end select next valX = 0 : valY = valY + 50 next valX = 0 : valY = 0 return
• Index
1 Utilisateur en ligne : 0 Administrateur, 0 Modérateur, 0 Membre et 1 Visiteur
Utilisateur en ligne : Aucun membre connecté
Utilisateur en ligne : Aucun membre connecté
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